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战神引擎法师用金币购买宠物脚本

战神引擎法师用金币购买宠物脚本

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  • 引擎类型脚本素材
  • 生肖展示亥猪
  • 发布日期2022/5/1 15:07:26
  • 人气43
  • 版本价格10 积分
法师通过金币购买宠物的脚本,比较常见的脚本。{*******************************************************************}program Mir2;procedure _DoExit;beginThis_Npc.CloseDialog(This_Player);end;function getMonNameByid(Mid : integer) : string;begincase Mid of1 : result := ‘半兽勇士’;2 : result := ‘巨型多角虫’;3 : resul

法师通过金币购买宠物的脚本,比较常见的脚本。

战神引擎法师用金币购买宠物脚本

脚本内容

{
*******************************************************************}
program Mir2;
procedure _DoExit;
begin
This_Npc.CloseDialog(This_Player);
end;
function getMonNameByid(Mid : integer) : string;
begin
case Mid of
1 : result := ‘半兽勇士’;
2 : result := ‘巨型多角虫’;
3 : result := ‘半兽勇士’;
4 : result := ‘鹰卫’;
5 : result := ‘虎卫’;
6 : result := ‘刀卫’;
7 : result := ‘兵蚁’;
8 : result := ‘火蚁’;
9 : result := ‘毒蚁’;
10 : result := ‘工蚁’;
11 : result := ‘工蚁[精英]’;
12 : result := ‘蚁后’;
else result := ”;
end;
end;
function getMonTrueNameByid(Mid : integer) : string;
begin
case Mid of
1 : result := ‘半兽勇士’;
2 : result := ‘巨型多角虫’;
3 : result := ‘半兽勇士’;
4 : result := ‘鹰卫’;
5 : result := ‘虎卫’;
6 : result := ‘刀卫’;
7 : result := ‘兵蚁’;
8 : result := ‘火蚁’;
9 : result := ‘毒蚁’;
10 : result := ‘工蚁’;
11 : result := ‘工蚁[精英]’;
12 : result := ‘蚁后1’;
else result := ”;
end;
end;
function getMonLvbyId(Mid : integer) : integer;
begin
case Mid of
1 : result := 22;
2 : result := 26;
3 : result := 26;
4 : result := 30;
5 : result := 30;
6 : result := 30;
7 : result := 38;
8 : result := 38;
9 : result := 38;
10 : result := 40;
11 : result := 48;
12 : result := 52;
else result := 0;
end;
end;
function getMonGoldbyId(Mid : integer) : integer;
begin
case Mid of
1 : result := 10000;
2 : result := 10000;
3 : result := 10000;
4 : result := 20000;
5 : result := 20000;
6 : result := 50000;
7 : result := 50000;
8 : result := 50000;
9 : result := 50000;
10 : result := 100000;
11 : result := 200000;
12 : result := 500000;
else result := 0;
end;
end;
function getMonMaxNumbyId(Mid : integer) : integer;
begin
case Mid of
1 : result := 0;
2 : result := 0;
3 : result := 0;
4 : result := 0;
5 : result := 0;
6 : result := 0;
7 : result := 0;
8 : result := 0;
9 : result := 0;
10 : result := 0;
11 : result := 0;
12 : result := 0;
else result := -1;
end;
end;
function getMonNextTime(Mid : integer) : integer;
begin
case Mid of
1 : result := 0;
2 : result := 0;
3 : result := 0;
4 : result := 0;
5 : result := 0;
6 : result := 0;
7 : result := 10; //g15,2
8 : result := 60; //g15,3
9 : result := 60;//g15,4
10 : result := 30;
11 : result := 30;
12 : result := 30; //g15,5
else result := -1;
end;
end;
procedure setgTask(Ntime : integer);
var intG , i:integer;
begin

if GetG(15,1) <> Ntime then
begin
SetG(15,1,Ntime);
for i := 2 to 5 do
begin
if GetG(15,i) < 0 then
SetG(15,i,0);
intG := GetG(15,i);
SetG(15,i, intG + 1);
end;
end;
end;
//GetG(15,1…20 使用
function getMonNum(Mid , decNum : integer) : integer;
var needG , intG , Mnum : integer;
begin

if getMonNextTime(Mid) > 0 then
begin
case Mid of
7 : needG := 2;
8 : needG := 3;
9 : needG := 4;
12 : needG := 5;
end;
intG := GetG(15,needG); //每分钟+1 除以时间间隔为可刷新数量

Mnum := intG div getMonNextTime(Mid);
if Mnum > getMonMaxNumbyId(Mid) then
begin

SetG(15,needG, getMonMaxNumbyId(Mid) * getMonNextTime(Mid));
result := getMonMaxNumbyId(Mid);
end else
result := Mnum;

if decNum > 0 then
begin
intG := GetG(15,needG);
SetG(15,needG, intG – getMonNextTime(Mid));
end;
end else
result := 0;
end;
procedure _GoldCallmob();
var Monstr : string;
i : integer;
begin
Monstr := ”;
for i:=1 to 12 do
begin
Monstr := Monstr + ‘<‘ + getMonNameByid(i) + ‘/@MonDialog~’ + inttostr(i) + ‘> ‘;
case i of
3,6,9,12 : Monstr := Monstr + ‘|\’;
end;

end;
This_Npc.NpcDialog(This_Player,
‘请选择你要召唤的怪物!|\{cmd}’
+ Monstr
+'<返回/@main>’);
end;
function getMonNumStr(Mid : integer) : string;
begin
if getMonMaxNumbyId(Mid) = 0 then
result := ‘还有很多’
else
result := inttostr(getMonNum(Mid , 0));
end;
procedure _MonDialog(MidStr : string);
var Mid : integer;
begin
Mid := StrToIntDef(MidStr,0);

This_Npc.NpcDialog(This_Player,
// ‘你已召唤怪物:’ + inttostr(This_Player.RegisterMethod(”)) + ‘/5:\|’
+’召唤怪物:’ + getMonNameByid(Mid) + ‘\|’
+’召唤等级:’ + inttostr(getMonLvbyId(Mid)) + ‘级\|’
+’需要金币:’ + inttostr(getMonGoldbyId(Mid)) + ‘\|’
+’剩余数量:’ + getMonNumStr(Mid) + ‘\|’
+'{cmd}<我要召唤/@CallmobNow~’ + MidStr + ‘>’);
end;
procedure CallMobTrue(Mid : integer);
var needGold : integer;
MName : string;
begin
needGold := getMonGoldbyId(Mid);
MName := getMonNameByid(Mid);
if This_Player.GoldNum >= needGold then
begin
This_Player.DecGold(needGold);
This_Player.MakeSlaveEx(getMonTrueNameByid(Mid) , 1 ,0);
getMonNum(Mid , 1)
This_Npc.NpcDialog(This_Player,
MName + ‘我已帮你召唤了,还有什么事吗?|\’
+'{cmd}<继续召唤’ + MName + ‘/@CallmobNow~’ + inttostr(Mid) + ‘> ^<返回/@GoldCallmob>’);
end else
This_Npc.NpcDialog(This_Player,
‘没钱我也没办法!’);
end;
procedure _CallmobNow(MidStr : string);
var Mid : integer;
begin
Mid := StrToIntDef(MidStr,0);

if This_Player.Job = 1 then
begin
if This_Player.Level >= getMonLvbyId(Mid) then
begin
if This_Player.GetSlaveCount(”) < 5 then
begin
if getMonMaxNumbyId(Mid) < 0 then
exit
else if getMonMaxNumbyId(Mid) = 0 then
CallMobTrue(Mid)
else if getMonNum(Mid , 0) > 0 then
CallMobTrue(Mid) else
This_Npc.NpcDialog(This_Player,
‘我已体力不支,无法召唤’ + getMonNameByid(Mid) + ‘了!’);
end else
This_Npc.NpcDialog(This_Player,
‘每人最多只能召唤5个怪物!’);
end else
This_Npc.NpcDialog(This_Player,
‘请修炼到’ + inttostr(getMonLvbyId(Mid)) + ‘级再尝试召唤’ + getMonNameByid(Mid) + ‘吧!’);
end else
This_Npc.NpcDialog(This_Player,
‘法师才可以在我这里召唤怪物!’);
end;
procedure Execute;
var nowTime : integer;
begin
nowTime := (GetHour * 100) + GetMin;
setgTask(nowTime);
end;
begin
This_Npc.NpcDialog(This_Player,
‘我已驯养了一些法师可以召唤怪物,如果你需要的话我可以直接给你看,但你要付我一定的费用,我能力有限,有些怪物我隔一段时间才能获得到,数量有限,先到先得!\’
+’|{cmd}<金币召唤怪物/@GoldCallmob>’);
// _MonDialog(‘2’);
end.


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